{"created":"2023-06-23T12:19:05.872549+00:00","id":1153,"links":{},"metadata":{"_buckets":{"deposit":"32a478d4-ba84-4106-a3ab-8ea1251812f0"},"_deposit":{"created_by":22,"id":"1153","owners":[22],"pid":{"revision_id":0,"type":"depid","value":"1153"},"status":"published"},"_oai":{"id":"oai:otemae.repo.nii.ac.jp:00001153","sets":["96:97:115"]},"author_link":["1774","1793"],"item_10010_biblio_info_31":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2016-03-31","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"120","bibliographicPageStart":"95","bibliographicVolumeNumber":"2","bibliographic_titles":[{}]}]},"item_10010_full_name_27":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{}],"names":[{"name":"カールソン, ゴードン"}]}]},"item_10010_select_45":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_select_item":"publisher"}]},"item_10010_text_25":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_text_value":"EFLクラス内でのゲームを通じた学習と社交能力の強化"}]},"item_10010_text_32":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_text_value":"大手前大学国際教育インスティテュート"}]},"item_10010_text_33":{"attribute_name":"出版者(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Otemae University Institute of Internatoinal Education"}]},"item_10010_text_34":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_text_value":"2189-3462"}]},"item_10010_text_49":{"attribute_name":"図書名","attribute_value_mlt":[{"subitem_text_value":"大手前大学IIEジャーナル"}]},"item_10010_text_50":{"attribute_name":"図書名(英)","attribute_value_mlt":[{"subitem_text_language":"en","subitem_text_value":"Journal of Research and Pedagogy"}]},"item_10010_textarea_29":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_textarea_value":"世界中の現在の語学教育の特性が体験学習や協調学習重視の傾向にある中、ゲームを通した生徒の交流活動は何らかの詮索や批判を被り続けている。保守的な、特に高等教育機関の学者達は教室内でのゲームは幼稚で実用的学習として不十分であり、講師の目的や知見の欠如を表すと主張し続けている。この論文はゲームの欠点に重点を置くものではなく、語学習得と社交力を強化するインタラクティブで楽しい活動の妥当性を解明するものである。スキルを精錬し反復学習をしながら、多重知性と異なる学習法におけるゲームの応用性を説明する。さらに責任をもって実施されたゲームが生徒の不安を軽減、活動参加の増加、と同時に社交力とモチベーションを強化する活気のある教室内コミュニティーを創り出すために欠かせない手段となりえる事を強調する。加えて、ゲームの不適切な使用によりクラスがつまらない娯楽の場になることを防ぐ為の基準を提供する。反対にゲームがどれ程スキル上達の為の訓練場、そして能力を発揮する場としてクラスを変える事ができるのかを証明する。"}]},"item_10010_textarea_30":{"attribute_name":"Abstract","attribute_value_mlt":[{"subitem_textarea_value":"As the landscape of current language education around the world trends toward experiential and collaborative learning, the practice of student interaction through games continues to sustain a degree of scrutiny and criticism. Some conservative academics, particularly in higher-education institutions, continue to assert that games in the classroom are immature, deficient in applecable learning, and show a lack of teacher objective and expertise. Rather than focusing on inadequacies of games, this paper illuminates the relevance of interactive, fun activities that enhance language acquisition and social adeptness. It highlights the applications that games have on multiple intelligences and variant learning styles while refining skills and recapitulating learning. Furthermore, it emphasizes how responsible implementation of games can be an indispensable medium for developing a vibrant classroom community that enhances social skills and motivation while at the same time reducing student anxiety and increasing participation. Additionally, criteria are offered to prevent a class from becoming a theater of trivial entertainment through inappropriate use of games. Conversely, it demonstrates how games can transform a classroom into both a training field for the advancement of skills and an arena in which those competencies are utilized."}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2016-06-30"}],"displaytype":"detail","filename":"2016_I_h095-120_Gordon.pdf","filesize":[{"value":"453.8 kB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"Enhancing learning and social adeptness through games in the EFL classroom","url":"https://otemae.repo.nii.ac.jp/record/1153/files/2016_I_h095-120_Gordon.pdf"},"version_id":"a01dec9a-27d4-45e5-9d0d-7e533e280450"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム","subitem_subject_scheme":"Other"},{"subitem_subject":"インタラクティブな活動","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム基準","subitem_subject_scheme":"Other"},{"subitem_subject":"コミュニティ開発","subitem_subject_scheme":"Other"},{"subitem_subject":"不安の削減","subitem_subject_scheme":"Other"},{"subitem_subject":"学ぶスタイル","subitem_subject_scheme":"Other"},{"subitem_subject":"games","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"interactive activities","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"learning styles","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"developing community","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"reducing anxiety","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"game criteria","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"other","resourceuri":"http://purl.org/coar/resource_type/c_1843"}]},"item_title":"Enhancing learning and social adeptness through games in the EFL classroom","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Enhancing learning and social adeptness through games in the EFL classroom","subitem_title_language":"en"}]},"item_type_id":"10010","owner":"22","path":["115"],"pubdate":{"attribute_name":"公開日","attribute_value":"2016-06-30"},"publish_date":"2016-06-30","publish_status":"0","recid":"1153","relation_version_is_last":true,"title":["Enhancing learning and social adeptness through games in the EFL classroom"],"weko_creator_id":"22","weko_shared_id":-1},"updated":"2023-06-23T12:54:48.639907+00:00"}